Remeshing/Kitbashing - controlling the resultant mesh & texture output names

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    Hello,

    Currently, there is no built in way to specify the name of the output objects of an operation that creates a derivative mesh object result.

    However, you could use InstaLOD for Maya's built-in callbacks to rename the object after the operation. Here is an article on how to use the callbacks.

    Thanks,
    Erhan
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