Generation of 32Bit AO map
AnsweredIs it possible to generate an AO map with 32 Bits as part of a full bake without having all maps set to 32 Bits? or do I have to bake the AO Separately
Thanks
Adam
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Official commentHello Adam,Unfortunately, you cannot set the export bit depth for each texture separately. The only options, as you already correctly stated, are to export all textures in a higher bit depth and do the conversion manually for your lower targets, or separate the bake for ambient occlusion maps in a custom step.Thanks,ErhanComment actions
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