When I tried to use instaLOD to optimize some skinned meshes, I receive some error message about their bone weights like below:
WARNING: GenerateRemapBufferForPositions: not remapping vertex 752 to 756 due to bone weight mismatch.
And the optimized meshes were deformed with or without animation.
I've already tried some different settings like making SkinningImportance highest, while other lowest. The amount of points in warning changed, but not removed.
So what could I do to work around this? Does this related with blendshape or some other features?
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