Error on Optimize SkinnedMesh with Unity Plugins. Unity version 2021.3.12f1

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2 comments

  • Official comment
    Support

    Hello,

     
    I haven't seen a warning like this in Unity generated by an InstaLOD operation before. Does your mesh contain more than 4 weights per vertex?
     
    Thanks,
    Erhan
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  • Blastom

    Yes, currently most of the vertex has 4 weights. I haven't check those meshes yet, but the project has limited this to 4 and the conversion was used Unity meshes.

    I think it's not related with the meshes themselves, as when I tried to reduce to 40%, there were much more error than to 80%. I could provide one fbx with most serious problem.

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