Unity Plugin's Automatic Interior is broken

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2 comments

  • Official comment
    Support
    Hello,
     
    We were able to track down the cause of this issue. Internally we are using the diffuse texture as an alpha mask. The material merge operation doesn't dilute the alpha channel, and it is possible that around the UV seams the mesh might appear transparent to InstaLOD. The solution, for the time being, is setting the AlphaMask Threshold to 0.
     
    Thanks,
    Erhan
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  • Andreas Strunski

    Hello Carl,

    Thank you for reporting the issue. We will try to reproduce it and will get back to you soon.

    Thanks,

    Andreas

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