Unity Plugin's Automatic Interior is broken
PlannedAutomatic Interior doesn't work in Unity
Here's a simple experiment I conducted:
A capsule surrounds a sphere completely. I used Material Merge to combine those two objects into one mesh. Then I used occusion culling to try to remove the totally non-visible sphere. It didn't work.
I tried this on our artists' models too, it didn't work.
Camera based culling works though.
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Official commentHello,We were able to track down the cause of this issue. Internally we are using the diffuse texture as an alpha mask. The material merge operation doesn't dilute the alpha channel, and it is possible that around the UV seams the mesh might appear transparent to InstaLOD. The solution, for the time being, is setting the AlphaMask Threshold to 0.Thanks,ErhanComment actions
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