Burning Multiple objects and not getting Normal Spray

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  • Official comment
    Support
    Hello Sam,

    I'm not too familiar with Substance Painter. However, InstaLOD provides a great baker that can be used to transfer texture data from a source mesh to a target mesh. InstaLOD can also be used to automatically create lower resolution meshes through the Remesh feature that will also automatically transfer your textures to the lower resolution mesh. If multiple meshes are used, InstaLOD will create a single output material for the output, reducing draw calls.

    In case you could elaborate on what functionality you are exactly looking for and what exactly normal spray is, I will do my best to provide a more detailed answer.

    Thanks,
    Erhan
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  • Howard, Sam

    Sorry, so normal spray is when the baker can't distinguish between a model that is outside of the bounding area and so it applies it to other meshes as normal map data. I am going to try the bake option, feel dumb saying I didn't actually see that, and do a test I will post my result today!

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  • Support

    Thank you for the explanation.

    InstaLOD provides different options to mitigate this issue, but I'd recommend matching your bake targets by name. With that option, InstaLOD bakes those source meshes onto the target meshes that match the given regular expression. That allows defining which objects are projected or excluded from the bake operation. You can read more about this in this article: https://instalod.zendesk.com/hc/en-us/articles/360014636413-Next-gen-baking-targeting-your-first-bake

    Thanks,

    Erhan

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  • Howard, Sam

    Erhan,

    Thank you this worked perfectly!

    Sam

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