Concept Artist Looking for Technical Assistance

Comments

4 comments

  • Official comment
    Support
    Hello,

    I'm not too familiar with ZBrush, but with the workflow, you describe it should be possible to generate Mesh ID maps with InstaLOD.

    If your mesh is split into individual FBX files, you can import them into InstaLOD Studio XL, or any other of the DCC tools in which you are using InstaLOD. Then you will need to make sure that in the 'Texture Output' 'Mesh ID Settings' the option 'By Individual Source Mesh' is enabled (The 'Mesh ID Settings' will be visible if the 'MeshID' texture page is enabled). If this is enabled, InstaLOD groups all polygons of an object into a mesh id group and assigns each mesh ID a unique color.
     
     
    Thanks,
    Erhan
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  • CGooch

    Appreciated. I still can't get past the crashing issues, and if I can't do that, I think I'll resort to my old method of decimate, UV in Blender, and texture in 3D Coat. I know the failure has to be on my part, but so far I really haven't been able to get any decent output out of InstaLOD.

    I'll report back if I figure out how to make this work with complex meshes.

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  • Support
    Hello,

    apologies for the delayed reply. 

    Could you please provide us with a file that recreates the issue, so that we can take a closer look at the problem? Crashes should not occur unless extreme memory limitations are at hand (processing huge files will require larger amounts of RAM).
    You can upload the file via your InstaLOD Cloud account, or send us a link to your cloud service provider of choice.
     
    Thanks,
    Calvin
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  • CGooch

    Calvin,

    I'll get on it. I've already completed the model via Blender Decimation/3D Coat PBR Paint. It's still pretty high in polycount at around 6million fully assembled, but it beats the original 250 million polys it used to be in ZBrush...

    For PC Specs:
    2990wx CPU
    128gb RAM
    2080ti GPU
    1000w PSU
    Custom water loop keeping all temps at or below 50% peak threshold of all hardware.
    I should be ok on most hardware concerns.

    Let me try to find the mesh files that were giving me grief, and I'll upload multiple fbx files in case the issue is multifaceted. I still think it's just because I do things differently than the industry, but I'm open to helping out the dev team if it's possible.

    Corey

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