Remesh and material merge problems - UE4
AnsweredI cannot seem to get the Material Merge or Remesh function to work correctly, the Material keeps mixing up all the colours/UVs (using the InstaLOD UE4 plugin). I've tried going through the various documentation but just cannot seem to get it right. Any guidance as to what I am doing wrong?
Original and Remeshed characters in image below.
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Official comment
Hello Sean,
Please excuse the delayed response.
We were able to reproduce the issue.
It seems as though a LOD model with a custom material is affecting the subsequent mesh operations in a bad way. Until we ship a fix for this issue, you can use the following workaround:
Generate your LODs with the setting 'Save as new asset' and add them as a LOD mesh manually after your meshes have all been generated.
Optimized LOD models should not affect the outcome for these operations and are safe to use before using mesh operations that generate new materials.
Just to be clear, this issue is only affecting Skeletal Meshes.
Thanks,
ErhanComment actions -
Hello Sean,
Please excuse the delayed response, somehow my message was not posted in the forum.
We were able to reproduce the issue.
It seems as though a LOD model with a custom material is affecting the subsequent mesh operations in a bad way. Until we ship a fix for this issue, you can use the following workaround:
Generate your LODs with the setting 'Save as new asset' and add them as a LOD mesh manually after your meshes have all been generated.
Optimized LOD models should not affect the outcome for these operations and are safe to use before using mesh operations that generate new materials.
Just to be clear, this issue is only affecting Skeletal Meshes.
Thanks,
Erhan
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