I have the following question:
Would it be possible to enable the generation of multiple textures (per Channel, E.g. Diffuse, Normal etc..) if Optimizing or Remeshinng an object?
Imagine: I have a scanned object With a high Polycount and say 12x8k Diffuse Textures for ultra high fidelity. Now I would want to reduce the polycount. Remesh the object, baking normal textures and keep the ultra high fidelity of the original diffuse textures. Now, while I could bake a 32k texture, there are not many applications out there which can handle such massive sizes. Especially Game Engines. They are often limited to 8k. Therefore I would suggest you add a mode where I could bake out my textures into multiple 8ks instead of one huge texture.
Would that be possible?
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