Export FBX including instances in 3dsMax

Answered

Comments

5 comments

  • Official comment
    Support

    Hello Andreas, 

    InstaLOD automatically recognizes and tessellates instances into their own individual geometry.
    If the instances have a custom attribute included in the meta data that refers to the instance, InstaLOD is able to transfer that information into the mesh and preserve it when exporting into e.g. an FBX file.
    This meta data can then be accessed using your Software of choice. 

    Thanks, 
    Calvin

    Comment actions Permalink
  • Andreas Pink

    Thanks for your response. Maybe you can give me some advise how I can get the instanced information from CAD into 3dsmax, via InstaLOD. Because at the moment the parts in 3dsmax are not instanced. Should I do there any kind of settings?

    0
    Comment actions Permalink
  • Support
    Hello Andreas, 
     
    3dsMax is capable of importing metadata, however, unfortunately, I am not sure how to utilize it in 3dsMax for further processes.
    You might be able to find more information on custom attributes and how to use them in 3dsmax using the following link: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-7EAA7D84-5775-4E4C-9936-D874EB7A42BB-htm.html
     
    Thanks, 
    Calvin
    0
    Comment actions Permalink
  • Andreas Pink

    Thanks. In 3dsmax, when exporting a FBX, you can check "preserve instances" - to keep the instance information. I am not sure if after importing CAD data to InstaLOD the instance information is preserved or lost (in the data I see in InstaLOD). So, there is no way to see instance information there, for an object, right? Is it possible to do settings on FBX export, to keep that information when exporting to FBX? Thanks.

    0
    Comment actions Permalink
  • Support
    Hello Andreas, 
     
    unfortunately we do not save the actual instance information in the file as we convert instances into their own individual geometrical part.  However, as mentioned previously, you can use the metadata in the files to process actions, like exchanging meshes for objects that have a specific attribute. This should be possible in 3dsMax using a script. 
    As an example, I have a model with instanced parts. The parts that are instanced have a custom attribute named "InstanceName", It should be possible to call on these attributes, in my case using the value "CATStFSLoftFeatureName.1", for further processes. 

    I hope I was able to help, 
     
    Thanks, 
    Calvin
     
    0
    Comment actions Permalink

Please sign in to leave a comment.