About this document
InstaLOD's baker offers a wide range of textures including most textures needed for modern texturing pipelines including AO, Position, ID, Curvature, and even user-specific custom texture pages, allowing for advanced, streamlined workflows.
Custom Texture Baking
To bake custom texture maps that are not covered by the default material system, create a layered texture and plug it into the diffuse channel using a standard shader (e.g. Phong, Lambert, or Blinn) and assign your custom textures to its layers.
To make sure that InstaLOD transfers all custom textures from the source mesh to your newly created target mesh, select 'Custom Material Textures' in the 'Texture Pages' panel of the 'Bake Output' Tab.
In addition to standard materials, InstaLOD can also process a Stingray PBS material (Version Maya 2016 onwards). InstaLOD will automatically transfer your PBS textures to the newly created mesh, but the resulting mesh will have a standard material assigned with the textures being mapped to the default texture channels. This is a limitation from Autodesk as it is not possible to write Stingray materials for third-party developers. If you can't find the Stingray PBS material in the Hypershade, you can enable it by setting the 'shaderFXPlugin.mll' to 'Loaded' in your 'Plug-in Manager' in Maya.