About this document
InstaLOD does not provide logs for crashes that occur in the InstaLOD SDK or in InstaLOD Studio XL.
To investigate issues when trying to create e.g. a plugin, you can compile the plugin in debug mode and attach the Visual Studio debugger to the InstaLOD Studio XL process. With the debug symbols placed next to the dynamic library, you should be able to step through your code. If your plugin uses the STL, make sure to build the plugin with the "/MD" flag instead of "/MDd" to avoid that different versions of the runtime library are loaded at the same time which could cause incompatibilities.
It's worth mentioning that InstaLOD runs very stable and crashes typically only occur when there's not enough memory available for processing or loading data into the OpenGL viewport.
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