About this document
Being able to navigate within a 3D program is a core skill needed to enhance productivity and achieve high-quality results.
Physically Based Viewport
Design reviews and quality surveys can be completed within InstaLOD Studio XL thanks to its super-fast physically-based renderer (PBR) and advanced visualization features such as zebra-stripe shading.
Even large scenes are no difficulty for InstaLOD Studio XL thanks to its real-time 'Occlusion Culling'.
The 'Introducing to InstaLOD Studio XL' video gives a great first look at the viewport settings and navigation
InstaLOD features a 'First Person' camera which enables extended usage, and flexibility when navigating the Viewport.
|Zoom In||Right Mouse+W|
|Zoom Out||Right Mouse+S|
|Pan Right||Right Mouse+A|
|Pan Left||Right Mouse+D|
|Select Object||Left Mouse|
|Look Around||Right Mouse|
|Orbit Camera||ALT+Left Mouse|
|Set Focus Point||ALT+Right Mouse|
|Rotate Environment||SHIFT+Left Mouse|
|Environment Opacity||SHIFT+Right Mouse|
|Pan Camera||Middle Mouse Click|
|Zoom In/Out||Middle Mouse Scroll|
Almost all buttons can be configures using shortcuts in the 'Preferences' window.
A variation of high-quality HDRI maps can be selected inside of the 'Viewport Settings' using the 'Environment Selection' to preview models in different environments and lighting conditions for huge flexibility when viewing meshes or doing design reviews inside of InstaLOD Studio XL.
InstaLOD includes multiple render modes for different use cases. From the beautiful PBR renderer all the way over to high-end enterprise zebra rendering.
- 'PBR' - Render using the Physically Based Render Mode
- 'Vertex Colors' - View vertex colors on a model
- 'Zebra' - Evaluates surface smoothness and continuity using a stripe map
- 'UV Grid' - View UVs on model
- 'Unlit' - Renders scene using flat colors, excluding lighting from the scene (IBL/other lights)